controls: wasd, mouse, space, scroll wheel

scan (lmb) to navigate, synchronize the waves at the terminals to unlock different channel modes (scroll) to make your way to the top

play time estimate: ~5 minutes if you're taking your time

i ran out of time to make the last section of the game and the sounds during the jam. at least web build works this time!

known issues:

  • the droning sounds are pretty rough (i was running out of time)
  • cursor is tiny on screens (supposed to be 2x larger)
  • you can death warp ahead of a certain checkpoint (????)
  • mouse is broken on firefox. not sure if it's a godot (4.7-dev5) or firefox issue
  • game is not fully playable on keyboard-only or gamepad, or touch
  • everything is too small on high resolution screens (incl. mobile)
  • in the top area with 3 screens, the top two are displaying wrong (they should be showing sync locked in green). this is purely a cosmetic issue, but might be confusing. you only need to solve the bottom one.
Published 21 days ago
StatusPrototype
PlatformsHTML5, Windows
Release date 21 days ago
Authorholo
Made withBlender, Godot
TagsLudum Dare 59
LinksLudum Dare
ContentNo generative AI was used

Download

Download
so_scanulous_ld59_source.zip 3.5 MB
Download
so_scanulous_ld59_win64.zip 37 MB

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